Vorlesungsverzeichnis
Suchen Sie hier über ein Suchformular im Vorlesungsverzeichnis der Leuphana.
Lehrveranstaltungen
Collecting Women: Linking People Data (Seminar)
Dozent/in: Fabio Mariani, Lynn Rother
Termin:
14-täglich | Donnerstag | 14:00 - 17:30 | 16.10.2023 - 01.02.2024 | HMS 139
Inhalt: Wikidata, the most extensive open knowledge base, is a crucial tool for data analysis, journalism, and, not least, research. As of September 2023, data of 10,856,208 individuals are registered in Wikidata. Of these, only 2,240,244 (21%) are registered as having female gender. Through an interdisciplinary approach, the course addresses this gap in female representation in the context of digital art history and provenance research. Indeed, on the one hand, in the case of art history, this problem originates from the way history has been written and continues to be written, perpetuating structural biases and exclusions. The course will, therefore, explore the hitherto neglected variety of women's activities in art, with a particular focus on women as agents, artists, collectors, and dealers in the art market. On the other hand, with a data-oriented approach, the course will include practical lessons to learn how to use knowledge bases such as Wikidata, focusing on analyzing data, finding biases, and helping correct them.
Digital Game Studies (Seminar)
Dozent/in: Jan Müggenburg
Termin:
Einzeltermin | Sa, 04.11.2023, 10:00 - Sa, 04.11.2023, 16:00 | extern | Exkursion zu PLAY23. Creative Gaming Festival
14-täglich | Donnerstag | 09:45 - 13:15 | 09.11.2023 - 02.02.2024 | HMS 139 | HMS
Inhalt: In the past two decades, digital games have evolved from a rather marginal phenomenon to a cultural practice that has permeated all areas of society. Building on the first pioneering works of computer game research in media and cultural studies (Pias, Wolf, etc.) at the turn of the millennium, academic research on computer and video games has also become professionalized in recent years and established itself as an academic discipline under the name Computer Game Studies (CGS). As a young research field, CGS is characterized by its highly interdisciplinary and heterogeneous perspective; on the other hand, its representatives are still busy defining the boundaries of their own discipline, canonizing its basic theoretical approaches, and developing new research perspectives. Building on the classical approaches of a narratological, ludological, or media-technological engagement with computer games, exciting new research questions have emerged in recent years. These include formal-aesthetic questions about space, perspective, or sound in computer games, as well as broader aspects such as the representation of gender in computer games, history in games, games as political media etc.
Digital Urbanism (Seminar)
Dozent/in: Niloufar Vadiati
Termin:
14-täglich | Donnerstag | 14:00 - 17:30 | 09.11.2023 - 01.02.2024 | HMS 139 | Ausnahmen: 9. und 16.11. sowie 6. und 14.12. Raumlösung wird gesucht
Einzeltermin | Fr, 01.12.2023, 10:00 - Fr, 01.12.2023, 13:30 | HMS 139
Inhalt: How data is becoming an essential component, algorithm a new emerging logic, AI a new agency and platform a new infrastructure in cities? How digital technology is being integrated into different urban practices: from Smart Cities by municipalities, Platform Urbanism by tech companies, to Urban Digital Sovereignty by civil organisations.
Imaginaries of anonymity and datafication (Seminar)
Dozent/in: Randi Heinrichs
Termin:
14-täglich | Donnerstag | 09:45 - 13:15 | 19.10.2023 - 25.01.2024 | HMS 139
Inhalt: Anonymity is neither fundamentally ‘good’ or ‘bad’, but offers a wide scope of meanings and conditions. Although we all have an idea of what anonymity means, different understandings are negotiated with a variety of ethical, economic, or political interests. In the cyberutopian vision of the early 1990s, anonymity and the global reach of the World Wide Web could supposedly free the human body from the constraints of a name, gender, race, and the limitations of one place by simply ‘being online’. Since the advent of social media platforms such as Facebook that advertise augmented reality and authentic profiles with real names, online anonymity fell into disrepute and has been discussed with respect to ‘stranger danger’ and potential harms, such as cybercrime, identity theft, and as a supporter of hate speech or online stalking. In light of the discourses on data surveillance, however, anonymity is mostly seen as being ‘under attack’ rather than as a ‘threat’. Digital networks and possibilities of linking different data sets make the task of securing information in order to create or maintain anonymity increasingly complex. This raises in turn the question of what to define, protect and regulate as personally identifiable information (PII). This shows how multilayered, complex, transformable and politically tense ideas around anonymity are. The seminar will explore different concepts of anonymity and reflect on the question of what it might mean in times of more and more data-driven knowledge generation also discussed as datafication.