Vorlesungsverzeichnis

Suchen Sie hier über ein Suchformular im Vorlesungsverzeichnis der Leuphana.

Veranstaltungen von Prof. Dr. Jan Müggenburg


Lehrveranstaltungen

Introduction to Digital Media – Stream A (Seminar)

Dozent/in: Jan Müggenburg, Anna Wiechern

Termin:
wöchentlich | Mittwoch | 09:45 - 13:15 | 17.10.2022 - 30.11.2022 | HMS | HMS

Inhalt: Digital Media Studies examine our current situation as significantly structured by digital, computer-based and networked technologies that themselves have been shaped through cultural practices and human knowledge. On the one hand, digital media act as transformative factors on and in cultures. They are transforming human knowledge production as well as practices of connection, relationship, exchange, competition, and communication. On the other hand, human practices and forms of knowledge production facilitate the constant re-configuration of digital media. Therefore, new spaces of possibility and fields of experimentati-on are constantly emerging for us to shape digital technologies and practices of being together, acting, and perceiving. In this introductory course we look at current approaches to research on Digital Media. In addition to the cultural and media studies approaches that are essential for our study programme, you will get to know positions from related fields such as the history of technology, disability studies, science and technology studies or game studies. Each session combines the term “digital cultures” with a verb that refers to a certain aspect of how digital media structure our current situation. At the same time, they can be understood as an opportunity for acting on and shaping digital cultures.

Introduction to Digital Media – Stream B (Seminar)

Dozent/in: Jan Müggenburg, Anna Wiechern

Termin:
Einzeltermin | Mi, 19.10.2022, 09:45 - Mi, 19.10.2022, 13:15 | HMS 139 | Introduction
wöchentlich | Mittwoch | 14:00 - 17:30 | 26.10.2022 - 30.11.2022 | HMS 139 | HMS

Inhalt: Digital Media Studies examine our current situation as significantly structured by digital, computer-based and networked technologies that themselves have been shaped through cultural practices and human knowledge. On the one hand, digital media act as transformative factors on and in cultures. They are transforming human knowledge production as well as practices of connection, relationship, exchange, competition, and communication. On the other hand, human practices and forms of knowledge production facilitate the constant re-configuration of digital media. Therefore, new spaces of possibility and fields of experimentati-on are constantly emerging for us to shape digital technologies and practices of being together, acting, and perceiving. In this introductory course we look at current approaches to research on Digital Media. In ad-dition to the cultural and media studies approaches that are essential for our study programme, you will get to know positions from related fields such as the history of technology, disability studies, science and technology studies or game studies. Each session combines the term “digital cultures” with a verb that refers to a certain aspect of how digital media structure our current situation. At the same time, they can be understood as an opportunity for acting on and shaping digital cultures.

Digital Game Studies (Seminar)

Dozent/in: Jan Müggenburg

Termin:
14-täglich | Donnerstag | 09:45 - 13:15 | 24.10.2022 - 03.02.2023 | HMS | HMS

Inhalt: In the past two decades, digital games have evolved from a rather marginal phenomenon to a cultural practice that has permeated all areas of society. Building on the first pioneering works of computer game research in media and cultural studies (Pias, Wolf, etc.) at the turn of the millennium, academic research on computer and video games has also become professionalized in recent years and established itself as an academic discipline under the name Computer Game Studies (CGS). As a young research field, CGS is characterized by its highly interdisciplinary and heterogeneous perspective; on the other hand, its representatives are still busy defining the boundaries of their own discipline, canonizing its basic theoretical approaches, and developing new research perspectives. Building on the classical approaches of a narratological, ludological, or media-technological engagement with computer games, exciting new research questions have emerged in recent years. These include formal-aesthetic questions about space, perspective, or sound in computer games, as well as broader aspects such as the representation of gender in computer games, history in games, games as political media etc.

Recent Approaches in Digital Media Studies (Kolloquium)

Dozent/in: Jan Müggenburg

Termin:
14-täglich | Donnerstag | 14:00 - 17:30 | 24.10.2022 - 03.02.2023 | HMS | HMS

Digital Humanities: Studying Digital Media through Digital Media (Seminar)

Dozent/in: Jan Müggenburg

Termin:
14-täglich | Donnerstag | 09:45 - 13:15 | 17.10.2022 - 03.02.2023 | HMS | HMS

Inhalt: ›Media studies‹ is a cultural studies discipline that investigates a wide range of (digital) media using a variety of methods. ›Digital Humanities‹ is a field of study, research, teaching, and invention concerned with the intersection of computing and the disciplines of the humanities. What happens when you combine these two approaches? When we study digital media, we usually do so by using other digital media. We research the history of the Internet using the World Wide Web, we investigate Twitter bubbles by using our own Twitter account, we program in Python to better understand the power of programming languages, we play computer games to analyze computer game cultures and so on. Is media studies thus always and necessarily a digital humanities discipline? Can reflection on our digital methods help us to better understand our own engagement with our research subjects? In this seminar we will encounter different takes on the relationship of Media Studies and Digital Humanities from contemporary media studies scholars. Together we will look at and experience ourselves a variety of digital media that are used to study digital media: from Game Studies to Software Studies and Sound Studies we will also deal with a variety of media studies subdiscplines. The seminar texts we are going to read in the seminar are selected from the Anthology „The Routledge Companion to Media Studies and Digital Humanities“, edited by Jentery Sayers (Routledge 2018). Buying the book or Ebook is recommended but not necessary to participate in the course.