Abstract
The most direct mode of physical engagement with the material side of computer simulations today takes place in the interaction between architecture and games. Within this setting, perspective not only renders visual representations it also extends and modifies our perception. Physics-based simulations, procedural generation, robotic sensors, and augmented and virtual reality change the design, control and navigation of spaces. Data modeling and visualization merge into a novel tableau of different viewports and interfaces and offer a different perspective on the materiality of both architecture and games. This leads to a new relationship between the visuality, spatiality, and performativity of designed environments. This symposium aims to bridge fields such as architecture, computer science, media studies, design, game studies, and philosophy to discuss what has happened to perspective in media cultures of computer simulation.
Tuesday January 17, 2017 | |
13.30 | Registration & Refreshments |
14.00 | Claus Pias & Martin Warnke: Welcome Address |
14.15 | SESSION I Jacob Gaboury: Z, or Perspective as Depth Simulation Daniel Cardoso Llach: To See is to Play: Design, Data, and Learning Machines Session chair: Martin Warnke |
15.45 | Break & Refreshments |
16.15 | SESSION II Kristy Balliet: Gestural Volume Markus Rautzenberg: Vanishing Points Session chair: Anneke Janssen |
17.45 | Break & Refreshments |
18.00 | SESSION III Lisa Gotto: Writing Perspectives. Ludic Typography and Media Historiography Gillian Smith: Procedural Content Generation as Design Formalism CANCELLED Session chair: Sebastian Vehlken |
Wednesday January 18, 2017 | |
09.30 | Registration & Refreshments |
10.00 | SESSION IV |
11.30 | Break & Refreshments |
11.45 | SESSION V Britta Neitzel: Point of View and Point of Action- revisited Maja Ozvaldic : Machine Vision & Mixed Realities Session chair: Janina Wellmann |
13.15 | Lunch |
14.45 | SESSION VI Sigrid Brell-Cokcan & Johannes Braumann: Robots in Architecture Anton Savov: 20,000 Blocks: The Use of Gameplay to Enable Groups of Non-experts to Create Schematic Architectural Designs? Session chair: Nicole Stöcklmayr |
16.15 | Break & Refreshments |
16.30 | SESSION VII Cormac Deane: A Media Archaeology of the Periscope Jens Schröter: Where Perspective Rules No Longer: Practices of the Transplane Image Session chair: Claus Pias |
18.00 | Break & Refreshments |
18.15 | Panel Discussion & Closing Remarks |
19.00 | End of symposium |
Registration
The symposium is free and open to the public but registration is required. Symposium registration includes access to all sessions, lunch, and refreshments. Registration will be open until January 12, 2017. Register now.