Abstract

The most direct mode of physical engagement with the material side of computer simulations today takes place in the interaction between architecture and games. Within this setting, perspective not only renders visual representations it also extends and modifies our perception. Physics-based simulations, procedural generation, robotic sensors, and augmented and virtual reality change the design, control and navigation of spaces. Data modeling and visualization merge into a novel tableau of different viewports and interfaces and offer a different perspective on the materiality of both architecture and games. This leads to a new relationship between the visuality, spatiality, and performativity of designed environments. This symposium aims to bridge fields such as architecture, computer science, media studies, design, game studies, and philosophy to discuss what has happened to perspective in media cultures of computer simulation.

Dienstag, 17. Januar 2017
13.30Registration & Refreshments
14.00

Claus Pias & Martin Warnke: Welcome Address
Nicole Stöcklmayr: Introduction & Opening Remarks

14.15SESSION I
Jacob Gaboury: Z, or Perspective as Depth Simulation
Daniel Cardoso Llach: To See is to Play: Design, Data, and Learning Machines
Session chair: Martin Warnke
15.45Break & Refreshments
16.15SESSION II
Kristy Balliet: Gestural Volume
Markus Rautzenberg: Vanishing Points
Session chair: Anneke Janssen
17.45Break & Refreshments
18.00SESSION III
Lisa Gotto: Writing Perspectives. Ludic Typography and Media Historiography
Gillian Smith: Procedural Content Generation as Design Formalism CANCELLED
Session chair: Sebastian Vehlken
Mittwoch, 18. Januar 2017
09.30Registration & Refreshments
10.00

SESSION IV
Emma Fraser: Imagining the End of the City: Modern Ruins and Urban Architecture in Video Games
Mathias Fuchs: Phantasmal Spaces
Session chair: Arianna Borrelli

11.30Break & Refreshments
11.45SESSION V
Britta Neitzel: Point of View and Point of Action- revisited
Maja Ozvaldic : Machine Vision & Mixed Realities
Session chair: Janina Wellmann
13.15Lunch
14.45SESSION VI
Sigrid Brell-Cokcan & Johannes Braumann: Robots in Architecture
Anton Savov: 20,000 Blocks: The Use of Gameplay to Enable Groups of Non-experts to Create Schematic Architectural Designs?
Session chair: Nicole Stöcklmayr
16.15Break & Refreshments
16.30SESSION VII
Cormac Deane: A Media Archaeology of the Periscope
Jens Schröter: Where Perspective Rules No Longer: Practices of the Transplane Image
Session chair: Claus Pias
18.00Break & Refreshments
18.15Panel Discussion & Closing Remarks
19.00End of symposium

Impressionen

Konzept & Organisation
Nicole Stöcklmayr

Veranstaltungsort
Ritterakademie Lüneburg
Am Graalwall 12
21335 Lüneburg

Anmeldung
Die Konferenz ist kostenlos und für die Öffentlichkeit frei zugänglich, allerdings wird eine Anmeldung benötigt. Um sich zu registrieren, klicken Sie bitte hier